I’m Ni’a and I really am the child of Phage. I think the rest of the system decided to write a novel about me to give me a chance to explore myself by role playing with the rest of them. I’m not sure I’m ready to do that, honestly. But we’ve been trying. I’m hopeful that this character sheet will help me keep playing, though. I’ve really enjoyed it so far, but it seems like a lot!
name: Ni’a student and child of Phage
Ni’a is the namesake of the sequel to Systems’ Out! But reading about them doesn’t really involve spoilers. Nothing you couldn’t get from our promotional material or the first chapter, in any case.
When Ni’a was conceived, Phage declared that they were its child. Although there was no precedent or any record to confirm its claim, the Crew felt obliged to grant Phage’s request to raise Ni’a as its own. As a result, they assigned Phage to Ni’a as their tutor and Ni’a was taken in by a caretaker named Emala, to be raised with three other students.
Phage has been teaching Ni’a what it means to be its child, and Ni’a has discovered that they have somehow inherited some of Phage’s abilities. Or Phage is subconsciously granting them access. It’s hard to say. Part of these abilities is a natural perception of the movement of energies throughout the entire ship, including those that are not detected or tracked by ship systems or any other people.
As they grow and learn about the world they live in, Ni’a must ask themselves what does it really mean to be the child of Entropic Decay Itself? Are they truly that more significant than their peers? Is there a reason for all this? What does it mean for their future and their relationships? Do they really have a place aboard the Sunspot, and if so, what is it?
Art: “You name means the Chaos of Life” – Ni’a can perceive the workings of all complex systems and flex them to do what they will them to do, but for now only as much as Phage will allow. Phage will allow them to hurt someone, but not hurt the ship, for instance.
Adaptations: A primate particularly well adapted for life on the savanna, if only there were one on the ship.
Assets of your adaptations:
Arms great for throwing things: 2D6
Place: Child of Phage and Emala – Ni’a is being raised by Phage as their tutor and Emala as their caretaker, and lives with three other peers (essentially their siblings).
Values: (1D10, 2D8, 2D6, 1D4)
1D8 Action – “If I do something, then things happen.”
1D4 Consensus – “It’s good to agree on stuff.”
1D10 Creativity – “I don’t know what this is.”
1D6 Dissent – “Someone has to speak for those who can’t.”
1D6 Remedy – “Being hurt is bad.”
1D8 Patience – “Patience is seeing how things work.”
Techniques: (1D10, 1D8, 3D6, 1D4)
1D8 Analyze – extra sensory perception 1D6
1D10 Manipulate – Subtle but powerful, wide ranging telekinesis 1D8
(Manipulate related) Poking the Systems – When you create an asset, spend a PP to make it usable by anyone number of people you choose.
(open talent) Seeing it all – Spend a plot point to dream about the state of the entire Sunspot the next time you sleep, learn if there’s something threatening the health of the ship, choose to learn about one specific problem or how many problems there are.
Milestones: (these are a bit extreme, but they’re specifically designed to help us write our story)
1XP… When you take time to explore incidental natural phenomena.
3XP… When you spend time sharing your love of something with someone else for a scene.
10XP… When you discover something you love more than life itself or when you discover something you hate more than death.
Exploring the Self
1XP… When you help someone else with anything.
3XP… When you do something to avoid getting hurt.
10XP… When you decide to let go of your individuality to protect all life on the Sunspot or decide to give up your power to avoid that responsibility.